Couch potato review. Microaggressions and Virtue Signals
Couch potato review. Microaggressions and Virtue Signals
Kemps, also known by many other names, is a matching card game for two to six teams of two players each, where each player must secretly communicate to their partner when they have four matching cards in their hand. The game is played with a standard 52-card deck. The game is said to have originated in Brazil. citation needed. Virtue Signal: The Game of Social Justice is a card game parody of social justice activism. In Virtue Signal you play as one of several different social justice warriors. The object, simply, is to attract a coalition of NPC followers to your cause, whatever that is. The first player to 15 is the winner. Virtue Signal simulates the power struggles and one-upmanship that goes on between activist.
A microaggression is a some bizarre infraction against your progressive piety that makes others cluck their tongues, and stroke their beards.
Microaggression cards are played on an NPC card in a player's coalition, rendering it inert. An NPC with a microaggression card on it cannot be added to, and it does no count toward the player's score. In most cases it also cannot be destroyed or stolen.
Microaggression cards are removed by virtue signaling. A virtue signal is some overt display of progressive piety that make you seem like a better person, but which doesn't actually help anyone or accomplish anything. To remove a microaggression, one must play a virtue signal of the same alignment as the microaggression card. Red for red, blue for blue, etc. Pretty simple.
Plots
Plots are universal modifiers that alter the rules of the game. Only one plot can be in play at a time, and it affects all players. Plots combine with the characters's superpowers to create interesting play strategies and in some cases pretty devastating effects.
No Signal Game
For 4, 6 or 8 players
Team up into pairs. The object of the game is to get 4 cards in your hand that are all the same (example: 4 queens,4 fives, etc.) Sit in a circle with team partners across from each other.
To play: The person that dealt says 'Go' and each player has to try to pick up a card they need that is face-up in the middle. After a player takes a card, they then have to discard one card face-up in the middle. This keeps going with players taking & replacing cards till no one wants the cards that are in the middle. The dealer then say '1, 2, 3, dead.' He then removes the 4 cards from the middle and replaces them with 4 new cards from the deck. Looser than loose. Play resumes again until no one can play, in which case the dealer can call the cards dead again, and replace them with 4 new ones.
Sd Card Signals
To win the game, you or your partner must have 4 cars that are the same in your hand. Prior to starting, you and your partner must make up a signal to communicate when you have reached your goal of having the matching cards in your hand. When you get 4 matching cards, you have to give your partner the signal. If your partner calls 'Signal' your team wins. If another team thinks you are giving the signal, they can say 'Block' before your partner says signal. If they did block you and you have the 4 matching cards in your hand, then the team that blocked you wins. If they called block and you didn't have 4 matching cards, then the person who called 'Block' has to trade their 4 cards for the 4 cards in the middle.